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RC-E LEAGUE

Many aspects of the RC-E League have been communicated on the pages for Race Cars, Race Tracks, and Racing Simulation. This section will go into more detail about various aspects of the League.

Non-Traditional Pit Stops

For primarily safety reasons there will be an automated pit stop operated by industrial robotics. These will mostly replace tires and swap batteries. In addition to this robotic system there will be another mobile robot designed specifically for extinguishing fires and clearing debris.

While not having the traditional pit crew members, there will still be a technical support team that works near the RC-E Racer. Racers will be on location indoors when racing with their crew in the same room. This team will consist of two or more members that assist with technical support, these roles may include but not limited to:

  • Race Car Engineer: Crew member who focuses on data analysis, performance optimization, and making real-time adjustments to the car's setup to enhance its performance.

  • Remote Mechanic: Responsible for maintaining and troubleshooting the race car remotely, ensuring it operates at its best during races.

  • Data Analyst: Role in analyzing the telemetry data gathered from the race car and providing valuable insights to the driver for strategy and performance improvements.

  • Race Car Support Specialist: A broader role that encompasses both technical support and data analysis, emphasizing their expertise in supporting the race car and driver.

Rules and Regulations

We are still in the process of defining exactly what the rules and regulations will be. There are many aspects being considered, from drug testing to anti-cheat systems.

Augmented Reality & Holographic Elements

Yet another concept inspired by video games, there will be holographic elements on the track that serve as a mechanism for scoring as well as obstacles that if hit will be a point penalty. The scoring and obstacle elements will be similar to the power-up boxes in the video game Mario Kart. Some of them will be stationary while others will move in various formations. Augmented Reality will be used so that the Racer and viewers at home can better see these holographic elements.

Point Based System

While under review, we are exploring the concept of a point based system for determining the winner of a race. A system inspired partially by real racing and video games has been developed. The winner of the race is largely the racer that finishes the race first. However, there will be points awarded for achieving certain feats as will as points deducted for penalties. Some of the point criteria will be based on:

 

  • Fastest lap

  • Avoiding Holographic Obstacles

  • Hitting Holographic Point Boxes

  • Achievements

  • Penalty for going off track

  • Penalty for causing a crash

AutoRacers

AutoRacers are autonomous race cars that can be deployed to help train RC-E Racers when not using the simulator. AutoRacers can also be integrated into races for another level of challenge.

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