RACING SIMULATION
We believe that video games and simulations have immense value for entertainment, learning, and building skills. In 1984 a movie was released called The Last Starfighter, where a teenager plays an arcade game that simulates operating a spaceship in battle. Unbeknownst to him the arcade video game was training him to fly and operate a real spaceship. This was all meant as a system to search for someone to help fight a real-life threat. While this was a fiction, we are now seeing the beginning of how video game simulations can train users to learn and build real-life skills.
The RC-E HyperSport video game simulation has multiple goals, some of which are:
Making the game as accessible as possible
We believe in creating an inclusive community and encourage anyone who wants to play for fun as well as train competitively to be a professional HyperSport Racer.
This means the game can be played for free, but the user has the option for in-game purchases.
There will be a VR mode but can be played without VR.
The simulation game will be on as many consoles as possible with cross-platform gaming available.
There will be a mobile version.
A True Simulation
Our greatest of goals is perhaps making the game as close to the real racing experience as possible. We will continuously improve the physics of the simulation so that a gamer who is a top-tier player when transitioned to a professional HyperSport Racer will feel that the real racing experience is almost identical to the simulation. One aspect of many that will be demonstrated is realistic crashes that helps the Racer to appreciate the cost of the high performance race car they are responsible for.