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RACE CARS & DRIVERS

Machine and Operator become One

Our professional race car drivers, known as HyperSport Racers, skillfully control their race cars remotely. Through the utilization of multiple camera perspectives, optional head-mounted displays, and customized gaming controls, we create an unmatched level of immersive racing experience.

Design & Technology

 

Unlike many racing leagues the race cars in the RC-E League will range significantly in design and technology. There will be general commonalities, such as a lower height of the race car to reduce weight and drag improving aerodynamics, greater center of gravity, allowing for higher performance with extreme turns and maneuvers that would otherwise put great strain on an onboard driver. 

Side view of the RC-E HyperSport race car concept
Angle view of the RC-E HyperSport race car concept
Front view of the RC-E HyperSport race car concept
Above view of the RC-E HyperSport race car concept

The average RC-E race car will likely look similar to a hybrid between a modified Formula E race car, a hypercar that is lower in height and a Roborace vehicle. However, as a result of embracing technology and innovation there will be race cars that have utilized aspects that have been banned in other leagues such as the Tyrrell P34, commonly known as the "six-wheeler," and the Brabham BT46B "fancar." It will be expected that some race car designs will be considered radical, for example you may see a vehicle that has a fifth wheel located where the driver would normally be, designs that otherwise would not be possible with an onboard driver.

Tyrrell P34 six wheeled race car
Brabham BT46B "fan car"

Preference & Customization

 

HyperSport Racers will have a choice of engine and other sound effects that are programmed to be made when the race car accelerates. There will be a selection of approved sounds, besides the traditional roar of a combustion engine, there will be other options such as a jet engine or sounds that may reflect what one imagines a spaceship to sound like.

 

As HyperSport Racers will use headphones or other speakers to hear the race, they will have full control over volume settings, preventing any exposure to unhealthy decibel levels that can be experienced in traditional racing.

No suppression of performance-enhancing technology

 

Unlike other leagues RC-E race cars can be significantly different from one another. The only limitations at present are that all cars must be electric and or not pollute or release greenhouse gases directly as a result of the energy source used. RC-E race cars will also need to be within certain dimensions, including height, width, and length, other criteria includes the total weight of the race car. There will also be common sense regulation to prevent certain A.I. driving features and any aspect considered cheating, as well as any technology that interferes with the remote operation of the race cars. 

Cameras are the Eyes of the RC-E Race Car

Each RC-E race car is equipped with multiple cameras facing all directions, with redundant secondary backup cameras in case the primary cameras fail. In addition to the primary and secondary cameras there will also be a 360-degree camera. Racers will be able to switch to any camera view as their main perspective as well as display multiple other camera views simultaneously, whether picture-in-picture or whole monitors dedicated to other camera perspectives. The HyperSport Racer will always have a view of the race car and track regardless of what happens. This includes but is not limited to an electrical short-circuit, camera lens impacted by an inadvertent collision with an insect, or if significant wreckage occurs. There will be cameras mounted on raised platforms in the environment that can be accessed by the Racer, including birds eye views and other perspectives  provided by drones. In addition to this there will a virtual mode that simulates the collective race experience using the exact dimensions of the raceway and location of the race cars from telemetry data provided by sensors in every race car. This allows for multiple new perspectives, including a third-person view among others.

Digital Dashboard

 

All dashboard information and relevant data will be displayed digitally on the racers screens as needed.  A visual overlay will be used in VR,  for example, this can be used to know the position of the wheels in real-time.

Customized Controls

HyperSport Racers will have complete freedom over how they control their race cars. Both pre-existing controls will be supported such as Xbox and PlayStation controllers, in addition there will also be the option of custom made controllers and hardware to meet the needs of the driver. All HyperSport Racers will have HD computer monitors to view the race as their primary or secondary viewing source. Some racers will use an HMD as their primary source, while other drivers may go back and forth between HMD and monitors. Force feedback on controllers will be supported and engineered specifically for this unique application. All racers will have multiple backup controllers and other equipment in case of hardware failure.

playstation and xbox controller
video game steering wheel
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